![]() This led to a game that felt to me to be counter to the spirit of the prior editions. The post-Revised setting seemed to take all the cool, hopeful, and generally non-WoD elements of the game and smash them. I enjoyed the idea that one side or another could still win the Ascension War. I, for one, loved the idea that there existed fully-explorable realms created by human belief, and that mages could find sufficiently sympathetic ones in which to set up shop. As many Reality Deviants mages escaped into the Umbra to escape the Technocratic calcification of reality, this was a substantial shift. Revised attempted, for reasons that are unclear to me beyond someone saying "You're having badwrongfun!", to constrain the focus of the game to Earth by making travel to the spirit world difficult and, eventually, fatal. If I were to start a game of Ascension, I would use the Revised rules with the Second Edition fluff. I haven't tried nMage, but own the majority of the oMage line. And even then I would probably recommend that you combine elements of the two. I'd need to know more about your tastes and desires for the game before being able to recommend one over the other. No, it's not really a straightforward answer to your question, but I don't think that there is one. I stuck with Ascension as my base because I'm more familiar with it. You could as easily do the opposite - play Awakening and incorporate stuff from Ascension. I run Ascension but have incorporated rules and setting elements from Awakening. ![]() ![]() Although I'd be happy playing either, I'd be most happy combining the two into something else. They're both excellent but flawed game systems. That said, if you're willing to hack and mod and change, you can get equal mileage out of both. Are you willing to locate nd buy them, especially as some are out of print? None of the core rules are entirely complete (with, perhaps, the exception of Ascension 2e) - in all cases you really need some other books to flesh out the material in the core book. You'd need to take that on board or be happy with stripping out rules that you don't like.Ĭost is a factor. How do you like your crunch? Awakening is crunchier than Ascension (although its systems are more streamlined and unified). Playstyle is a factor - what kind of occult game do you like? The various iterations of Mage take different approaches to the subject matter and you need to look at that before you decide. Ascension comes in different flavours - there are enough differences between the various editions of Ascension to make that a valid factor as well. Although I'm an Ascension player, I'd probably have to recommend Awakening, mainly because you'll find it hard to locate copies of the Revised Mage: the Ascension rulebook for sensible prices.
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